
Esp considering the time and effort that goes into making some of them.

Like for example 5 hornets in a cage will produce 5 jars a honey or actual honey which you add a jar and or other items to make a jar of honey a in game week or so.Īlso, why is there no "hot chunky meat stew"? And are the different meals balanced? Some of them feel over or under-powered.

But there's is no dead dog or hornet model other then the ones there loke the alive one or dead one prior to it dissappearing.Īlso a idea would be to be able to catch the hornets and have them in a keep per say and farm honey from them. Would it be possible for the hornet and dog to as well.
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And i def be interested in it for sure.Īs for the bag drop mod always a good thing but hornets and dogs need to be done to.
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Plus to this is that the loot will not decay so you will be able to kill them and not be pressured to loot them before their bodies ascend to the ether.Īny feedback on those two ideas would be appreciated.ĭef a good thing the different ammo casings. This will essentially mean zombies, when killed, will vanish quickly and leave behind a backpack that you loot. I'd love to hear your thoughts on this.Īnother thing I was considering is adding something like Deccypher's bag-drop mod. It would be very easy to add something like that, if there is interest for it. What do you guys think of having separate ammo casing types? Like 9mm Casing, 10mm Casing, Shotgun Casing, ect ect. Note this only effect the Overhaul, the Expansion won't be harmed lol. While I was working on this Kalrath gave me an idea so I wanted to see what the community thinks.

I'll also let you convert arrows to bolts here. So I'm in the middle of adding a new tool for the Armory workstation (Overhaul) that will allow you to craft ammo, convert ammo or turn ammo into gunpowder or tips.
